Release window games generally come in two varieties: the Proof of Concept (generally first-party), and the Quick Cash-In (generally third-party, usually ports of already-existing games).
The 3DS's launch library has been relatively (and thankfully) short on the latter category, but even with a comparatively non-crappy selection, it's rare to see a third-party game within the launch window with as much polish as Capcom's Super Street Fighter IV: 3D Edition.
SSFIV3D could be aptly described by a string of phrases that all begin with the best handheld and end with I've ever seen. The best handheld fighting game I've ever seen. The best handheld port of a recent console release I've ever seen. The best handheld multiplayer experience I've ever seen. (That last one's is a pretty sparse category, but still.)
After Pilotwings Resort, SSFIV3D is probably the best way to introduce the uninitiated to the 3DS's conceptual targets. (It also has the benefit of including a game with enough complexity to contrast starkly with Pilotwings' negligible depth of content, but if you don't know what you're getting into with Pilotwings by now, that's your problem.)

Corners remain surprisingly uncut in SSFIV, giving players a robust Street Fighter experience while also allowing the 3DS's 3D to shine. With a dizzying 35-strong rosterr, SSFIV3D is akin to a set of action figures that move in realtime and beat each other to bloody pulps, even moreso when playing in the game's over-the-shoulder 3D mode.
The 3D effect is less dynamic than in some other releases, but it's also more permanent. You come to know what to expect more readily than in some other releases; the permanence of structure inherent in the form of two people fighting in a fixed-area arena lends a sense of ease to SSFIV3D that allows players to get into the game without being potentially distracted by the 3DS's bells and whistles.
The 3DS's launch library has been relatively (and thankfully) short on the latter category, but even with a comparatively non-crappy selection, it's rare to see a third-party game within the launch window with as much polish as Capcom's Super Street Fighter IV: 3D Edition.
SSFIV3D could be aptly described by a string of phrases that all begin with the best handheld and end with I've ever seen. The best handheld fighting game I've ever seen. The best handheld port of a recent console release I've ever seen. The best handheld multiplayer experience I've ever seen. (That last one's is a pretty sparse category, but still.)
After Pilotwings Resort, SSFIV3D is probably the best way to introduce the uninitiated to the 3DS's conceptual targets. (It also has the benefit of including a game with enough complexity to contrast starkly with Pilotwings' negligible depth of content, but if you don't know what you're getting into with Pilotwings by now, that's your problem.)
Corners remain surprisingly uncut in SSFIV, giving players a robust Street Fighter experience while also allowing the 3DS's 3D to shine. With a dizzying 35-strong rosterr, SSFIV3D is akin to a set of action figures that move in realtime and beat each other to bloody pulps, even moreso when playing in the game's over-the-shoulder 3D mode.
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